Build the wheel
Every hero has a unique wheel of slots. Place skills where you want them and shape the odds before the fight begins.
A wheel-building fantasy tactics RPG
Spin the wheel. Rig your fate.
Load every hero's wheel with the skills you choose, spin it in the heat of battle and lead three champions against monster armies across a 20-stage campaign.
In development for PC and Android
Why it plays differently
Rigged Fate turns chance into strategy. You decide what every spin can land on, then read the battlefield and make the most of each result.
Every hero has a unique wheel of slots. Place skills where you want them and shape the odds before the fight begins.
Selectors land on your skills and landing quality decides how hard they hit. A true Miss can be rerolled while rerolls last, and Focus trades an unwanted result for Mana.
Build a party of three from a growing roster of 16 heroes. Command them all yourself or let capable AI allies take any seat.
Retinues of soldiers clash on a living 3D battlefield while elites, bosses and reinforcement waves test your build.
The core mechanic
Before every battle you arrange your heroes' skills on their wheels. In battle, each spin decides what they can do next, and a well-built wheel turns chance into a plan.
Arrange each hero's skills on the slots of their wheel. Bigger skills claim more space, and some wheels keep empty slots that make every spin a gamble.
Some heroes spin a single wide selector. Others read two or three at once, then choose one landed skill or resolve them all.
Where a selector lands inside a skill decides its strength, from a weak edge hit to a critical center. Steadiness raises the floor.
Missed everything? Spin again if the hero has a reroll left, or pass. Landed a card you want later? Keep it for the hero's next hand.
Spin the Warrior's opening wheel.
An interactive illustration of the Warrior's opening wheel, using the game's own landing tiers and effect curve. In battle, Steadiness, equipment and Mastery shape every result.
The roster
Warriors and tide-singers, cardsharps and gravekeepers. Every hero plays differently because every wheel is different.
Hybrid
Corrosive damage, restorative mixtures, control and protective catalysts in one kit.
Support
A stable spell specialist with exceptional Mana and Steadiness.
Healing
A combat engineer whose linked selectors mix damage, repairs, barriers and control.
Healing
A resilient support caster trained in protection and recovery.
Damage
A precise striker who turns speed and accuracy into critical pressure.
Control
A daring cardsharp who bets every turn on a sparse wheel and three rerolls.
Support
Doom, wards and restorative rites, backed by temporary Skeleton helpers.
Support
A traveling scholar whose lantern readings steady allies, lend Mana and expose enemies.
Damage
A fragile spellcaster with deep Mana reserves and high magic power.
Support
A proactive support who blends fast healing, warding and offense.
Control
A precise hunter with ranged control and a corrective reroll.
Damage
Three narrow selectors read several points of the wheel and resolve every skill they land.
Control
Reads two storm fronts at once and unleashes both elements in sequence.
Healing
A salt-road singer who reads three selectors and chooses the right restorative song.
Defense
A shield-led defender built on wards, magic defense and disruption.
Damage
A durable front-line fighter with dependable physical power.
Combat
Automatic attacks keep the front line moving while charged wheels deliver the decisive blows. Read the fight, then make every spin count.
Every combatant trades automatic attacks while its wheel charges. Speed decides who acts first, and the battle waits whenever you need to decide.
Enemies reveal their chosen skill and target before they strike. Answer from your belt with a Smoke Bomb, Counterspell Scroll or Taunting Bell.
Encounters escalate with reinforcement waves, elite trials, boss battles and cinematic introductions.
Heroes lead retinues that grow as they level, until crowds of soldiers clash across the field.
The campaign
Fight through a campaign of escalating encounters. Every region ends with an elite trial and a boss battle.
Stages 1–5
Goblins, slimes and thorn beasts crowd the forest edge, where ancient briars like the Rootbound Behemoth take root.
Stages 6–10
Yetis, rimehounds and glasshorn stags roam the frozen reach, where ice dragons and the Cryoforge Matron wait.
Stages 11–15
Brass golelings, cogmages and armored armabees tick through the marsh alongside clockwork regents and copper colossi.
Stages 16–20
Skull ghosts, star squidles and archdemons gather at the end of the world, where the Endspire Seraph and other horrors wait.
Progression
Each campaign builds its own heroes, while your collection keeps growing from one run to the next.
Spend the experience you earn on each hero's branching tree to learn skills, upgrade them and unlock passives.
Choose equipment rewards after every victory, gear up your heroes and stock a four-slot belt for emergencies.
Earn coins from bosses and finished campaigns, then unlock new heroes, item families and cosmetics for future runs.
Banners, introduction music, appearances and hero sounds change how your party looks and sounds, never how it fights.
Play your way
Command the whole party yourself, share it with AI allies or simply watch a campaign unfold.
Control one, two or all three heroes. Local AI allies fill the remaining seats with their own builds and decisions.
Hand every seat to the AI and the campaign plays itself, from preparation to rewards.
Online co-op for three players, with cross-play between PC and Android, is in development.
Platforms
Designed first for touch screens in landscape and scaled up for desktops, with the same game on both.
Windows · Linux · Steam Deck
Play with mouse and keyboard or a gamepad, and tune the graphics from shadows to render scale.
Phones and tablets in landscape
Built for touch, with drag-and-drop wheel editing and adaptive quality for mobile hardware.
Planned platforms can change during development.
Roadmap
An honest look at what already works in the current build and what is still ahead.
There is no release date yet. Follow development to be the first to know.
Stay in the loop
Wishlists and pre-registration open when the store pages go live. Until then, follow development on our community channels.